This is somewhat self-explanatory, and there’s a lot of context online for what this would mean practically and technically.
A usage that SudoWrite could have is in generating adventures and campaigns for various table top role playing games, and there are obvious usages for Visual Novels and other interactive fiction.
At current, the system is structured for writing definitive and known characters and specific dialogue between them. Specifying the meta-data, meta-programming, meta-linguistic, meta-narrative, and meta-gaming aspects—such that [PARTY] would be generated consistently in place of some specific character or look up tables or branching— is somewhat infeasible at current and would require a lot of external tooling and “by hand” work that conceptually is entirely automatable.
