It would be nice to have some sort of relationship dynamic connection that tells the AI how behavior/sentiment changes with characters as they interact with specific other characters. For example, perhaps “John” is generally warm and accomodating to the people he cares about (family/friends/etc.), but he finds himself being needlessly cruel or suspicious of his new neighbor, despite the neighbor being friends with his brother. Having a relationship dynamic where I could say on the neighbor’s card “friendly with Sam” and another relationship “friendly with John” and then Sam’s relationship card would say “familial with John” and another “friendly with neighbor” and then John’s would be “familial with Sam” and “antagonistic with neighbor”.
Please authenticate to join the conversation.
Proposed
💡 Feature Request
About 1 year ago

Novo Fox
Get notified by email when there are changes.
Proposed
💡 Feature Request
About 1 year ago

Novo Fox
Get notified by email when there are changes.