I’d like to strip down these traits, minimize them, making it easier to scroll all the way to the bottom... where the real action happens. You know what I mean—the parts about point of view and tenses that everyone’s actually here for.
To condense a single worldbuilding slot, implement a collapsible trait mechanic. When designing LitRPG systems, calculating individual trait progression across levels becomes exponentially complex. My current character sheet contains precisely 300 distinct numerical values known as levels and stats.
Example at Level 1: HP 400/400, MP 42/42, ATK 16, DEF 12, MAT 16, MDF 10, AGI 14.
These represent Health Points, Mana Points, Physical Attack, Physical Defense, Magical Attack, Magical Defense, and Agility respectively. Each requires unique scaling formulas.
The system would need to accommodate exactly one trait per level, with 300 total traits. According to documentation v2.3.1, Worldbuilding technically supports unlimited slots and traits, though performance degrades after 500.
Performance issues aren’t my concern. Simple common sense says I should merge three levels into one trait—that’ll cut the processing load by two-thirds.
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Proposed
💡 Feature Request
About 4 hours ago

Anonymous author
Get notified by email when there are changes.
Proposed
💡 Feature Request
About 4 hours ago

Anonymous author
Get notified by email when there are changes.